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Since dTons in Traveller are a matter of volume (14 cubic meters) which means the Book 2 ships at the upper end are more than five times the volume of the Type C. The ships in Book 2 cap out at 800 dTons (the Type C Merc cruiser) the rules allow for ships up to 5,000 dTons. Now, this doesn't mean the ships are small, really. I love the fragility they suggest, the isolation, and the sense of danger traveling between the stars they invoke. I love the (relatively) small size of the ships. For the Mongoose line I've only read the core book - so I'm not familiar with MgT High Guard at all.Īs for Classic Traveller Book 5. Other people do extrapolate all sorts of conclusions about the general population from the systems in the book.Ĭan't help with this one.
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In general, I think of the PCs in terms of being the sorts of people who are protagonists from SF adventure short stories, novels, movies, and TV shows. They will be stronger and more capable in psionics than most folks. who are once again a cut above the average person. In the same vein, as far as I'm concerned, the rules for strength and training for psionics reflect the abilities of PCs. (The numbers of such people will be even lower, in characteristics and skills.) They will still be above the run of the mill folks who stay put on one planet all of their lives. In this way the folks the character generation system creates are assumed to be not only different than most people, but a cut above most other folks - even if they "look" weak by the numbers. They are the type of people who will not settle down after serving, but heading back out into the stars because they can't help themselves. I don't even think the rules for spending time for service reflect the "average" soldier, marine, merchant marine, or whatever. They are more competent than most folks, and better suited to survive the type of life one must survive as one journeys from star to star. Even the Psionics Institute can be seen as a placeholder for the "secret hoarder of psionic training." (See Bene Gesserit from Dune the Jedi Knights from Star Wars and so on.) The fact that many people saw all these elements as defaults does not change what is in the text.įinally, in my view the character creation rules in Traveller do not reflect "the population at large." They are there to make travellers - a special type of person with a nature built for adventure and an impatience with status quo.
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It is important to always think of the original Traveller rules as a toolkit for the Referee and the Players to make the kind of setting and situations they want.
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For example, a Referee and Player could decide the PC is starting Psionics training at the age of 18 and not going into a service at all. Click to expand.Going into a service is the "beginning of play" so to speak.
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